Sunday, December 14, 2008


After a bit of dry spell creatively I've got some ideas in the works again. Well, not exactly in the works. I've got a scattershot few notions buzzing around my head but I'm stuck in the brainstorming stage. Which is cool because time goes a lot quicker at the gym if I've got gaming ideas to daydream about. But when the time comes to give shape to my mental riffing I get nowhere.
If I'm honest with myself it's laziness -- I've just got to sit down at the table, jab a pencil into my brainpan and work something loose.
Anyhow, here's what I'm kicking around:
  • Hex A folksong, fairytale and legend inspired hexcrawl I wrote about in my last post. Just picked up Bullfinch's Age of Fable / Age of Chivalry / Legends of Charlemagne volume and a half-dozen more books from the library as fodder for this project, and I welcome suggestions.
  • Wohoon Inspired by Cinder, Carcosa and Thool, with a name swiped from Dunsany via Scott the Invincible Overthool. I've been thinking about developing my own campaign setting, expanding on the notion of life in the aftermath of a magical cataclysm that I first posted about here. Polymorphic radiation, mutated magic-users, pterodactyl riding barbarians, mole-men. Also likely to include: bat-faced goblins, orcs that spawn like stalagmites, and an ancient civilization of demonic mantis-shrimp.
  • God City Sandbox I've moved my ongoing Encounter Critical play-by-post from theRPGsite to a blog of its own, and will be filling in the odd bit of setting detail and houserules as it strikes my fancy or comes up in play.