Don't blame me. I don't pretend to be any great shakes as an artist. But when an idea like this gets stuck in my head, who else is going to draw it? It's crowded enough in here without shark luchadores doing back flips all up in my dome.
At least this time I get to share the blame, since this was entirely inspired by gremlin curator Berin Kinsman. Not only is it Dire Shark Week at Uncle Bear, but he's recently commented on the lack of wrestlers in Encounter Critical. And thus El Sharko was born. He's not here to make friends, chum, and if you act fishy he'll school ya.
And hey, why shouldn't Encounter Critical have wrestlers? Let's take care of that right now. Never let it be said that I don't put the bomp in the bomp-shoo-bomp:
The Wrestler Subclass
Wrestler is the class of grapplers, heels, prettyboys, luchadores and hookers (the ones that aren't doxies, that is). They are specialized in unarmed fighting and working a crowd. They are the same as Warriors save the following differences:
They do not receive a bonus to ranged attacks, and cannot wear armor. The wrestler uses the standard melee attack bonus usually only to unarmed attacks, or for improvised weapons such as chairs, tables and heavy championship belts. They get a bonus to hit points equal to their level. They also get a bonus to their Saving Throws of double their level representing dodging ability and toughness. Finally they receive 5 percentile points per level to distribute among Crowd Manipulate, Great Feat, Lesser Feat, Mistaken ID, Restore Courage, Survival and Saving Throw.
A wrestler's greatest ability is his or her Finisher skill. This is a special attack percentile for the wrestler's signature move, such as a spinning back fist, pile driver, leaping flip kick and so on. (The wrestler character should create a unique name for each Finisher move.) If successful the Finisher attack scores double damage, but if it misses the wrestler loses his or her next attack. Finisher chances are 30% at first level and increase by 5% per level thereafter.