This happened most recently when I discovered the Shaw Brothers' movie Supra-Inframan a few months ago. As a Hong Kong riff on Ultraman it's hardly an original concept, but it has a vivd imagination all its own.
Motorcycle chases! Skeleton warriors! Super science vs. alien magic! Witchy women in metal cone bras! A whip-cracking villainess called Princess Dragon
Mom! Fire-breathing laser-shooting Rubbersuit-monster kung fu fight scenes! It was like watching the uncounted happy hours of my youth spent watching monster movies and chop sockey flicks smashed into a single ninety minute ball of awesome.
I'm sure the main monsters from Super Inframan would fit in well with a lot of gonzo SF or science fantasy games -- Gamma World or Mutant Future, an especially wacky Rifts campaign, maybe even Robotech? But I knew from the moment I saw the movie I'd have to stat them up for the land of Vanth. It's only fitting -- I had the same kind of epiphany for Encounter Critical.
After the cut, Ice Monsters come out!
|Monster||# ATT||ATT %||Dam||HP||Save||Edible||$ Value|
Appearance & Special Powers:
Fire Dragon: A tall humanoid in dragonhide armor and horned crown, Fire Dragon attacks with kung fu and breathes fire (every other round, D 2-20, range 30'). He also can use true Invisibility with 97% chances. His armor is equal to Elf Silver Chain but provides a 100% Saving Throw against fire and heat.
Iron Armorbots: A pair of black iron robodroids, each has a tall beaked helm and a spiked morning star in place of one fist. The fist and helm can be shot forth on a long chain up to 30 feet with 55% ranged attack chances and retracted the next round. The fist strikes as a standard morning star. The helm does D 1-10 and can clamp around an arm or leg on a to hit roll of 36% or less (sneak ATT). They melt when destroyed.
Long-Hair Devil: A cackling shaggy creature with long red horns and the face of its last victim staring from its wide open fanged mouth. It is a weak melee fighter (D 1-4/1-4) but shoots double laser beams from its horns for D 2-16. It explodes if immersed in boiling water.
Mutant Drill: A lumpy rock creature with a drill hand and a wrench-like claw. It burrows at its full movement rate.
Plant Monster: One of the most versatile ice demons, Plant Monster is a twisted mutant with vines growing from its head and in place of arms. It can plant itself in the ground and grow into an enormous vine with 100-400 hp and up to eight attacks for D 2-20 each. If it takes 50 hp damage in one round it will be forced to its human sized form. In this form it attacks only twice but can teletransport itself and spit flaming acid (D 5-30, once per day).
Spider Demon: A orange-red spider with three jeweled green eyes. It attacks with a whirlwind of kung fu strikes, and can spit web grenades which capture one enemy in a spherical web. Every three rounds it can also breathe flaming webs for D 2-16. Once per day it can grow into a giant form with 100-400 hp which attacks for D 6-36; large amounts of electrical damage will force Spider Demon back to its normal size.
Witch-Eye: An attractive female with platform boots and long clawed fingers. She has the powers of a level 5 Psi-Witch (ESP & LEA 14). Her Double Secret Eyes, one in the palm of each hand, give her +10% to mentally Command others. If forced into melee she strikes with an electro-stilleto (as dagger + D 1-8 spark)
SEE ALSO: Princess Dragon Mom summons the Ice Monsters (and some goobers giggle along)!
SEE ALSO: The entire movie is up on Youtube -- undubbed, with fake subtitles in Spanish -- starting here.