I for one think Vancian magic is very evocative of sorcery as a dangerous and difficult undertaking, particularly well-matched with early editions of the game and low magic campaigns in any edition, and even more so combined with house rules to underscore the riskiness of magic use. Here for example is the wizard Mazirian preparing his spells:
...when black night lay across the forest, he would seek through his books for spells to guard him through the unpredictable glades. They would be poignant corrosive spells, of such a nature that one would daunt the brain of an ordinary man and two render him mad. Mazirian, by dint of stringent exercise, could encompass four of the most formidable, or six of the lesser spells....[He] made a selection from his books and with great effort forced five spells upon his brain: Phandaal's Gyrator, Felojun's Second Hypnotic Spell, The Excellent Prismatic Spray, The Charm of Untiring Nourishment, and the Spell of the Omnipotent Sphere. This accomplished, Mazirian drank wine and retired to his couch.And here is the varlet Cugel, struggling to apprehend the spellbooks of a captive wizard
One or two of the workbooks he found susceptible to his understanding. These he studied with great diligence, cramming syllable after wrenching syllable into his mind, where they rolled and pressed and distended his temples. Presently he was able to encompass a few of the most simple and primitive spells, certain of which he tested upon Iucounu: notably Lugwiler's Dismal Itch. But by and large Cugel was disappointed by what seemed a lack of innate competence....[A]ttaining even a single spell was a task of extraordinary difficulty. One day, while applying a spatial transposition upon a satin cushion, he inverted certain of the pervulsions and was himself hurled backward into the vestibule.These illustrations also bring to the fore Vance's colorful, devious and witty spell names. Prismatic Spray borrows directly from Vance, but similarly named spells have been a part of the game since AD&D, which inscribed the early players and characters right into the rulebooks: Bigby's Interposing Hand, Rary's Mnemonic Enhancer, Tenser's Transformation, Otiluke's Freezing Sphere. Named spells had died out by the time of the Third Edition, if not sooner, and the game is a little grayer, a little more pallid without them.
Then again, the game is the players and not merely the rulebooks. With that in mind, I propose a revival of Vancian magic, in name if not mechanic! Whatever version of the game you play, if you want to give your spellcasting more pomp and panache, just after the cut I have the chart for you!
Vancian Spell Generator
d | 4 & 10 | 100 | 100 |
---|---|---|---|
1 | able | abecedarian | abyss |
2 | admirable | abhorrent | affliction |
3 | advanced | adamant | agent |
4 | altogether | aggravating | aide |
5 | atypical | ambivalent | arrival |
6 | awesome | antic | augury |
7 | basic | anxious | aura |
8 | best | audacious | bauble |
9 | better | augmentative | blade |
10 | certain | auspicious | bolt |
11 | clever | beatific | boon |
12 | common | bedeviling | brio |
13 | competent | benevolent | bubble |
14 | compleat | cacophonous | cage |
15 | decent | celeritous | charm |
16 | ersatz | chimerical | chuckle |
17 | excellent | concordant | cloud |
18 | flawless | consummate | command |
19 | handy | coruscant | complaint |
20 | ideal | crepuscular | conceit |
21 | least | cromulent | cube |
22 | lesser | delirious | dart |
23 | major | dispiteous | deceit |
24 | mighty | dithyrambic | delay |
25 | minor | divagating | demand |
26 | original | dolorous | diablerie |
27 | perfect | elaborate | ditty |
28 | potent | empyrean | diversion |
29 | proven | enduring | dodge |
30 | rare | enervating | globe |
31 | simple | enigmatic | doom |
32 | splendid | excruciating | dweomer |
33 | strange | expansive | exchange |
34 | sudden | felicitating | eye |
35 | superb | flamboyant | fetish |
36 | superior | fortuitous | fever |
37 | terrific | friscalating | figment |
38 | true | fulgurant | finger |
39 | unusual | fulminating | fit |
40 | wondrous | gratifying | fright |
41 | hermetical | gaze | |
42 | ignescent | glance | |
43 | impedimental | gloom | |
44 | improbable | hand | |
45 | indomitable | hex | |
46 | indurate | hint | |
47 | inexorable | image | |
48 | irascible | inquiry | |
49 | iridescent | insult | |
50 | legerdemainic | itch | |
51 | lissome | jest | |
52 | lurid | jig | |
53 | malign | jinx | |
54 | melancholy | languor | |
55 | mesmeric | leap | |
56 | metamorphic | malison | |
57 | mordant | mirage | |
58 | multipotent | moment | |
59 | mutable | net | |
60 | mystifying | notion | |
61 | nullifying | oath | |
62 | numinous | oddment | |
63 | obstreperous | odor | |
64 | ostentatious | pattern | |
65 | ungainly | peeve | |
66 | peripatetic | phantom | |
67 | pernicious | reproach | |
68 | perseverant | retreat | |
69 | persnickety | roar | |
70 | phantasmagoric | rune | |
71 | phlegmatic | scold | |
72 | picayune | scourge | |
73 | grandiloquent | sigil | |
74 | risible | sleight | |
75 | prestidigitative | spark | |
76 | propitious | sphere | |
77 | pugnacious | spray | |
78 | puissant | swoon | |
79 | arrhythmic | syllable | |
80 | redolent | talisman | |
81 | redoubtable | tide | |
82 | remarkable | tool | |
83 | ruinous | tower | |
84 | salubrious | trick | |
85 | sanctimonious | trifle | |
86 | sanguinous | vapor | |
87 | scintillant | vault | |
88 | sedulous | verve | |
89 | splenetic | vibration | |
90 | staggering | vigor | |
91 | tenebrous | visage | |
92 | theoretical | vista | |
93 | trenchant | wall | |
94 | truculent | ward | |
95 | tumultuous | web | |
96 | undulating | weird | |
97 | vexatious | whimsy | |
98 | vitriolic | whisper | |
99 | volant | wink | |
00 | zealous | word |
While the chart works just fine as a random generator, it can be a bit tin-eared. I find it works best with a mix of random rolls and selected words. Alliteration is encouraged, as is a visit to your favorite thesaurus or rhyming dictionary. And terms can of course be mixed, matched, inverted and perverted as you like. Enjoy!
SEE ALSO: The unique spells of Mostin the Metagnostic
SEE ALSO: Wouldn't you just know it: after the time I spent on my own generator...after going just about blind plugging terms into huge blocks of html to build the table...I discovered someone else had done it already, and done it better. Chris Pound's Language Machines can give you random name lists from Barsoom to Sumeria, with stops in the Cthulhu and Pokethulhu Mythoi en route. And his Dying Earth Spell Generator is superlative.
2 comments:
I totally agree. Magic is supposed to be dangerous, wild, and fun, and not render a nice, safe predictable bonus. Vancian magic ain't perfect, but it was fun and did the job, and was a sacred cow that didn't need killing.
Your chart is great, by the way!
Someone wrote about that they appreciated the logistical challenges posed by the Vancian system, and I agree with that. I do wonder if there's a way of combining lesser ad hoc spells/magical effects a la Tunnels & Trolls or Encounter Critical with a Vancian system for more powerful spells. Hmmm.
Thanks for the comment, Brian!
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