
(Illustration by Alan Jeeves, for the science fiction/fantasy zine Stardock, ca. 1970)

Though the dwarvish love of ale is well known, the challenges faced by dwarven brewers go unremarked. Barley, wheat and hop vines do not, after all, grow without sun. Grain and hops are major commodities for merchants and traders in dwarven lands, worth their weight in uncut gemstones.Trade is not the only method the dwarves have for keeping their tankards full. In at least one case they have even taken up ploughshares. The poor and penurious dwarves of the Round Rock Hills have begun growing their own grain, clear cutting trees, hewing sweeping terraces out of the Hills' southern slopes and building sturdy walls with the stone they've moved. Unfortunately good fences have not made good neighbors of the free-roaming wild elves who hunt and camp in the Round Rocks.
Skirmishes are not uncommon. Most observers, however, credit one unusual personage with keeping a grumbling sort of peace. It's a peace not forged with diplomacy, but brewed in the great copper vats of the Leaf and Anvil, Thuriel Nidalfir, proprietor. Thuriel, who built his wayhouse and brewery with the spoils of an adventurer's career, has a more cosmopolitan view than most Round Rocks folk. A wild elf with a peculiar fascination for dwarvish culture, affecting stooped posture, a wispy beard and a cloth-of-copper kilt, Thuriel is somewhat of a figure of fun among dwarves and elves alike. Nonetheless, his easygoing charm, backed up by a staff of doughty henchmen, makes the wayhouse a place where all of the people of the Hills can take their leisure.
But it is for Thuriel's gift as a brewer that the Leaf and Anvil is celebrated, especially for the eponymous house blend, a smooth black and tan made with crisp Redleaf Ale and a dark stout called Loam. In addition to being eminently quaffable, this blend has the curious and apparently non-magical property of improving reaction roles between elves and dwarves by 1 (or 10%, depending on reaction table used).
Gamma World's ultimate foe is the Death Machine. A flying robotic artillery platform powered by a self-contained nuclear plant. Bristling with laser batteries, blasters, rocket launchers, and a fusion bomb mortar -- depending on the weapons array deployed it is capable of dealing an average damage of 2000 points per round. Of course targets at close range face six black ray guns and four trek guns, which skip the dice and just instakill or disintegrate if they hit, no saving throw. An energy dampener fries the circuits of all robots within 60 meters and overloads all but the strongest force fields, while the death machine's own force field can absorb 400 hp before failing. The tarrasque would roll over and pee itself if a death machine hovered by.
It's a crisp, typically excellent Elmore drawing, but static and draftsmanlike. It just doesn't evoke the sort of jelly-kneed, tongue swallowing, mad scrambling panic one hopes for in a 15m wide flying saucer of destruction.
I listened to this song this afternoon, and it broke me open. I should have expected it to; music is as close as I get to prayer. We are, of course, born to die. It is one of those truths so obvious that most of us confront it only in extremis. And all of us, believers or not, must also face in this life the choice between happiness and woe, between fear and relief, and sometimes must endure shadow and drear before we reach home. This song is a beacon.
MP3: Marc Almond, Idumea
MP3: Shirley Collins, Idumea
Both versions from the Current 93 album Black Ships Ate the Sky [Compact Disc & Downloads]
SEE ALSO: Idumea is a classic of the shape-note repertory, and many more versions can be found here.






