Sunday, December 14, 2008

Brainstorming

After a bit of dry spell creatively I've got some ideas in the works again. Well, not exactly in the works. I've got a scattershot few notions buzzing around my head but I'm stuck in the brainstorming stage. Which is cool because time goes a lot quicker at the gym if I've got gaming ideas to daydream about. But when the time comes to give shape to my mental riffing I get nowhere.
If I'm honest with myself it's laziness -- I've just got to sit down at the table, jab a pencil into my brainpan and work something loose.
Anyhow, here's what I'm kicking around:
  • Hex A folksong, fairytale and legend inspired hexcrawl I wrote about in my last post. Just picked up Bullfinch's Age of Fable / Age of Chivalry / Legends of Charlemagne volume and a half-dozen more books from the library as fodder for this project, and I welcome suggestions.
  • Wohoon Inspired by Cinder, Carcosa and Thool, with a name swiped from Dunsany via Scott the Invincible Overthool. I've been thinking about developing my own campaign setting, expanding on the notion of life in the aftermath of a magical cataclysm that I first posted about here. Polymorphic radiation, mutated magic-users, pterodactyl riding barbarians, mole-men. Also likely to include: bat-faced goblins, orcs that spawn like stalagmites, and an ancient civilization of demonic mantis-shrimp.
  • God City Sandbox I've moved my ongoing Encounter Critical play-by-post from theRPGsite to a blog of its own, and will be filling in the odd bit of setting detail and houserules as it strikes my fancy or comes up in play.

Sunday, November 30, 2008

Red Rose Around Green Briar

Late autumn I usually end up listening to a lot of English folk music, so it's been nothing but Waterson:Carthy, June Tabor, Fairport Convention and Sandy Denny all weekend. It's inspired me to put together a folklore inspired hex crawl -- nothing so grandiose as a complete setting, just a small region of dark woods and sunny glades, drowsing maidens, broken-hearted knights, goblins, giants and witches.

Rackabello and his wee doggie: Dense, gnarled forest intercut with wide footpaths. Game is plentiful here, but the giant Rackabello regards the entire region as his hunting ground, and will be hostile to any camping or hunting here. His "wee doggie," an enormous wolfhound called Greyshanks, stands a full eight feet tall at the shoulder. The pair are encountered together half the time; otherwise they wander seperately. If either does battle there is a 1 in 6 chance per round the other will come to aid his friend. If Greyshanks is slain and Rackabello survives the giant will track the killers and seek revenge if at all possible.

The Rose Knight and the Briar Knight: Light forest and park land. A flat field in the northwestern corner of the hex is sectioned off by brambly hedges into a list field. At each end of the field a rose-briar shrub is somehow grown in the shape of a weapons rack, holding lances, swords and axes. By day the Rose Knight, a Lawful Fighting man of 4th level, will be found here. He is a dark-haired young man of fair aspect, his lance garlanded and his charger draped with roses. He will gladly joust with any challengers, but he speaks only a single word: "Margay."

By night the lists are deserted and the Briar Knight roams the region. He drives before him a flock of squealing wild pigs, and himself rides a huge boar. A Chaotic Fighting Man of 6th Level, his armor and gear is wrapped with briar, and the reek of rotten apples surrounds him. He will attack intruders on sight, stampeding his swine before charging with his lance. He will not remove his helmet, but if he is slain and his visor lifted, his features are identical to the Rose Knight, but much older. He does not speak.

If either knight is slain he and all his gear with wilt and crumble into dust, but the Rose Knight will ride again at noon of the next day, and the Briar Knight at midnight.

Three Queens of Soothern: The wreck of the castle Soothern stands on an outcropping over the river bend, covered completely in thorny vines. A band of goblins dwells in the woods nearby. They are a cowardly bunch unlikely to trouble well-guarded travelers, but they are terrified of the castle, and will act to prevent it from being disturbed by any means.

The castle itself is a ruin -- in some places the vines seem to be all that keep the walls standing. The thorn wall enclosing the castle can be hacked through, but it regrows almost as quickly as it is cut. If set afire the vines will animate and attack.

If the thorns are penetrated adventurers will find the castle to be a strange and bleak place, where no truly living soul dwells. The market ground and courtyards are tableaux of bones, skeletons of men, women, children and beasts frozen in scenes of everyday life, as if they had moldered away in the middle of a May morning. The castle towers are haunted by foul undead, and the place is ruled by three sisters, hags in the guise of pretty maidens. They are lovely, but their shadows are hunched, their footprints bloody, and their sorcery wicked.

MP3: June Tabor, Fair Margaret and Sweet William (Compact Disc - Download)

MP3: Waterson:Carthy, Rackabello (Compact Disc - Download)

Saturday, November 29, 2008

A month since my last post...

Todd
...and I get inspired by Scott at WOD&D to stat up a sleazebag, drug-addled, disease ridden squirrel? My muse, she is a strange one.

Todd T Squirrel:
Drug runner (3),
Handy with a shank (3),
Frikkin' awesome van (3),
STD vector (2).
Hook: Death wish

(With apologies to Chris Onstad)

Monday, November 3, 2008

Weird Nightmare #8

Not that anyone but me will notice but I'm going to finish posting this mix if it takes me till next Halloween. Here's a trio of spooky jazz and doo-wop cuts, featuring two contributions from the inestimable Sun Ra and a spectral ballad from Little Jimmy Scott.


Sun Ra & His Astro Infinity Arkestra, October (Compact Disc - Download)

Jimmy Scott, Time On My Hands (Compact Disc or Box Set - Download)


The Cosmic Rays featuring Sun Ra, Dreaming (Compact Disc - Download)

Thursday, October 30, 2008

Carcosa Revised. Again.

The fires raging over Geoffrey McKinney's Carcosa have mostly died out, aside from a few pyros still stoking flames here and there. I haven't yet gotten a copy myself, so I won't comment on its content aside from saying that the cool parts sound cool and the squicky parts sound squicky.

Part of my hesitation is indecision. I'm not sure which version to get. There's the original and its blasphemous rituals, as well as a forthcoming revision which redacts the grisly details of Carcosan sorcery. And just this morning I learned about yet another version:

A Bold New Take on the World of Carcosa

First came the controversial original. Then came The Expurgation. But now comes the most shocking Carcosa yet. Can you survive the horror, the madness, the hours of fun and laughter that is....

Carcosa Mad Libs

"Summon the Adjective Ones: This number-hour ritual can be completed only on a adjective related to weather night. The sorcerer must obtain the kind of food found only in ruined kind of shop, plural of the Snake-Men. The sacrifice is a noun number years old with noun. The sorcerer, after partaking of the kind of food, must verb the sacrifice number times, afterwards verb-ing it with its own noun. As it verb-s, 10-100 of the Adjective Ones will verb out of the mists."

(I accept all blame, but this post is probably where I got the idea.)

Sunday, October 26, 2008

Weird Nightmare: Halloween Mix #6

Sometimes I like to write bad poetry:

Oh bleak branch and leaf in windy disjoinment
Sunday afternoon full of crows and disappointment
full of rattling twigs and clacking beaks
every window leaks
cold sunlight, slanting through the enjambment
a gritty balm for the wounds of the week

photograph copyright Susan Afferblach

MP3: Tom Waits, Flash Pan Hunter/Intro & That's the Way (Compact Disc - Download)
A pair of songs from The Black Rider make the point with less fuss.